Titan Quest: Review

In the computer world, even the most advanced, technological and monstrously fascinating games are very difficult to hold the palm of the championship. Following a successful project, clones appear, which are most often advanced by their ancestor, because in a fairly large period of time they manage to smooth out the shortcomings, and technically grow, and something new, albeit insignificant, but bring into the genre. In principle, it was with all the games except .. Diablo II! This monster did not even think to give up positions, successfully sitting on the Hack throne&slash entertains for 5 years now! Many projects tried to overthrow the old man of the devil, and, before the release of the next trash product, game Internet portals were literally torn from the varieging headlines in the style: “He came to kill Diablo!"," The output of such and such a game will mark the beginning of the new era RPG Games!"And t.D. In fact, all the games turned out to be, to put it mildly, by purely and preserves, with a rotting picture and an interface licked to the last drop. It is about a different kind of garbage, which is still lying on our heads from the good "Xiau-Lau". More or less playable projects, such as Sacred, Dungeon Siege And Blood magic, Of course, they have their advantages, but there are still more minuses.
Until the recent 26th of June, few believed in the next “killer” – Titan Quest. Even juicy screenshots and amazing videos could not bribe gamers: “We have been attending too much advertisements in our lifetime. Let’s play – see … "

Iron Lore, In fact, they did nothing supernatural. Of course, you can for hours, simultaneously flooding with saliva, to describe local locations, flapping rye and shader water, but I would call the main advantage of the whole game like morning dew, setting. In any RPG, the main confrontation unfolds between elves and orcs, people and robots, gnomes and snow -white, and here such a charm – fabulous creatures from the myths of ancient peoples against an almighty hero! And no less important, the developers did not forget to look into the primary sources, the names of which “textbook on history” and “12 exploits of Hercules”. Local bosses are taken straight from the legends about the monstrous monsters of those years, here is Cyclops, and Medusa Gorgon, and a huge scarab beetle. The type of ordinary cannon fodder shocks no less than a clash with a feral cave -eyed mutant. Each monster is stuck with such incredible love that his smooth animation and adequate behavior involuntarily pushes you about the huge work done by artists and animators, especially since there are plenty of varieties.
By the way, along with a set of the above books, studio Iron Lore Surely acquired more than one hundred photographs and drawings depicting landscapes of Greece, Egypt and China. Each country is truly different from another. And the point is not only about motley monsters, but also in architecture, in the area, in people!

You meet every dawn and sunset with a smile https://raptorwinscasino.co.uk/ on your face, seeing what kind of picture TQ and solid iron give you. With the maximum approximation, by the way, the brainchild of developers could even compete even with Oblivion – Everything is so natural (as well as competing in terms of gluttony: TQ, although it is inferior to “oblivion”, but not to say strongly).
The main problem of modern 3D RPG was and remains the camera: in the heat of the battle, a cunning monster can hide behind the “opaque” objects and calmly water from there with its fire, and we will stupidly turn around the camera (everything is not so simple: either the mouse is overwhelmed, then the fragment, then the shortage) and look for a scoundrel that has a pretty well -clicking on it, for the sake of one single click on it! TQ offers us something else. The world itself, of course, is in the full “three de”, but the camera seems to be suspended in the sky to one point and … it can not be rotated! And, by the way, this retro man has come right and it acts flawlessly: any item becomes absolutely transparent if it accidentally closes our alter ego. It’s much easier to keep track of all the tricks of enemies and teach them a lesson, where instead of indication is a bilateral ax, and instead of “cornering corners” – the body on the fence (of course, someone else’s body). By the way, the Physx SDK engine copes well with Newtonian laws, and each successful wave of an ax sends the gaping satire into a short flight. And if suddenly the landing occurs on a wooden fence, then it will effectively break under the same satir.

As you know, in any Action/RPG gamer lives from LEVEL-UP’A to Level-UP’A. The obtained scores obtained are slowly and correctly distributed between the 5 years proven years: strength, dexterity, intelligence, health and mana. If everything is clear in this part, know yourself to pump the silushka to the warrior, or dexterity to the archer, then with skill (special skills) things are more complicated.
At first glance, they all form a large tree (a kind of likeness can be seen in Battle for Middle-Earth) but in order to gain access to the tops – the most powerful spells and abilities – it is not necessary to develop the "rhizome". It is enough to let a certain number of precious points to fill in the Mastery scale and access new skills will open. It is worth noting that there are 8 types of directions in total – 4 combat and 4 magic. We are allowed to access only two “schools”, so we will have to choose wisely, competently.

Reading these lines, you probably thought that the young team created a fantastic game, ideal. Throral "ha", because in TQ the balance is lame – cash. If earlier we saved unfortunate coins, hoping to buy a cool silver sword with a cloud of side effects, then by the middle of the game we can buy everything we wish. Although, again, a shortcoming – in stores they sell only those things that rarely deserve our attention (except for bottles with vital force). My hero, for example, found more than half of things at the first levels, and I did not change them even after passing 2/3 of the whole game! Gold is sprinkled from everywhere: from tombs, from satire, from boxes and people. At the same speed and from the same creatures, clothes are poured, for the most part cheap trash, given to the merchant for nothing. From here comes a completely good incentive – to search all tombs and caves, hoping to find good uniforms.

Final comments:

Iron Lore I clarified the entire component of the “dubles” and managed to transfer all the best in our time, with an eye on advanced technologies. But she could not bring something new to the genre that would catch tightly, forced the players to sit near the monitors for days. We have the best Hack&slash at the moment, but definitely not a breakthrough of 2006.

Gameplay: good old mouse mouse to the victorious end. No innovations.
Graphics: INSTRUCTION STRISTS, coupled with excellent models and landscapes, increase salivation to maximum.
Sound: NPC dialogs are hardly perceived due to excessive pathos, musical motifs are written wisely and always occur to the place.
For a long time?: I think before the exit Diablo III Exactly. The campaign itself is designed for about 40 hours of gameplay, and this is not given the utilities for editing quests and campaigns, with the help of which the mod builders will rivet “continuations” for a long time for a long time.

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